Romance is not deadahead第八关是什么意思

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Newcastle University
Few people mull over a text message, however heartfelt, in the same way as a handwritten declaration of love. But researchers in the UK are looking to prove that using digital communication doesn't necessarily mean that romance is dead.
FULL STORY
Inside Lover's Box.
Credit: Image courtesy of Newcastle University
Inside Lover's Box.
Credit: Image courtesy of Newcastle University
Artists and engineers have come together to demonstrate that digital technology can be romantic as well as practical.
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Few people mull over a text message, however heartfelt, in the same way as a handwritten declaration of love, but a Newcastle University team is looking to prove that using digital communication doesn't necessarily mean that romance is dead.
They have created digital 'Lovers' Boxes' that draw on the aesthetics of traditional wooden jewellery boxes, but actually contain the latest technology to enable couples to record romantic messages for each other.
Featured in the current edition of International Journal of Human-Computer Studies (May 2011), the initial boxes they designed for couples to trial are made from four different woods (cherry, beech, apple and walnut).
Each box consists of two halves connected by brass hinges, decorated with ornate carvings, with an antique keyhole at the front.
A computer with an integrated RFID reader is hidden inside the box. Other than the screen itself, all visible trappings of digital technology are hidden from view.
Once unlocked, the box opens in a book-like manner, and a screen becomes visible. A wooden pass&-partout with rounded edges frames the screen to counter the usual connotations of a digital display.
When placed within the box, the RFID tag in the key fob triggers a video message stored within. To avoid evoking the sense of a wooden laptop-like device, the videos created by participants are not played in a typical 16:9 landscape format on the screen, but in a portrait orientation.
"The aesthetic appeal of these objects, with the mix of the antique wooden box that has to be unlocked with a physical key is really important in terms of keeping the personal messages between partners private and treasured," said Anja Thieme, the lead researcher on the project.
The Lovers' Box has been described as akin to 'an interactive storybook or jewellery box', which the participants chose to treat carefully and stow away like a precious family heirloom. This distinguishes it from more traditional and function-orientated media such as mobile phones or laptops.
The five couples in the Newcastle University study were able to create video content for one another by working with a digital media artist. Video was chosen by the research team as the media format as it allows the scope and flexibility to not only present text and pictures, but also moving pictures and sound.
They could personalise their messages further by configuring the time, window and dates at which the message would play, and the amount of times it could be played. For example, they could set it so the video message could be played just once, on a particular day.
The research findings showed that the creation, exchange and display of personal messages embedded in the box served as both mirrors and sources for reflection within their relationships.
Participants perceived their box as a keepsake or digital storybook of their meaningful experiences, and looked upon the exchange as an enjoyable shared hobby with their partner. The video content was also regarded as a way of providing a snapshot into their minds and thoughts.
"The process of reflecting on what content to present, of putting effort into the creation of the video and handing the box over to their beloved was perceived as giving a gift of high personal significance," said Ms Thieme. "In this sense, the interaction with the box created space for partners to display mutual social and emotional support and to feel valued and loved.
"This project builds on a strand of research developed in the Digital Interaction group at Culture Lab in recent years into ways of making emotionally meaningful forms of digital technologies. The Lovers' Boxes clearly illustrate the potential for a new 'breed' of digital artefacts which have the potential to enrich our personal and emotional lives."
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Journal Reference:
Anja Thieme, Jayne Wallace, James Thomas, Ko Le Chen, Nicole Kr&mer, Patrick Olivier. Lovers' box: Designing for reflection within romantic relationships. International Journal of Human-Computer Studies, ): 283 DOI:
Cite This Page:
Newcastle University. "Romance is not dead: Digital puts the spark back into relationships." ScienceDaily. ScienceDaily, 29 April 2011. &www.sciencedaily.com/releases/.htm&.
Newcastle University. (2011, April 29). Romance is not dead: Digital puts the spark back into relationships. ScienceDaily. Retrieved July 26, 2018 from www.sciencedaily.com/releases/.htm
Newcastle University. "Romance is not dead: Digital puts the spark back into relationships." ScienceDaily. www.sciencedaily.com/releases/.htm (accessed July 26, 2018).
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Hello survivors! So, Dead In Vinland has been out for almost 3 months now (whaaaaatt?? already?! We could have sworn it was just yesterday…), and the response from the players has really been great. So, first of all: thank you all!!Since release, we didn't take a break: we released many patches, hotfixes, and the , which addressed the most important feedbacks from the community.We're rather pleased with the state of the game right now, however, we don’t want to stop there. When we released
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DEAD IN VINLAND is a survival/management game, mixed with RPG and adventure elements, about a Viking family trying their best to survive on a mysterious island.Exiled on a faraway and unknown land, lead Eirik and his family on their quest to survive.Manage their physical and mental health, explore the island, organize your camp and deal with other human beings. Some will help you, and some will be less... friendly.Unveil the esoteric mysteries of Vinland. They could save your life… or lead you to your demise. Deep survival management simulation : find and gather resources, secure a supply of food, take care of the mental and physical health of your characters, fight diseases and wounds, ration your water supplies, endure the elements (storm, drought, rain…).
Challenging: the game is turn-based so you have time to take the best decisions, but the challenge is high! You’ll have to adapt to the crisis the game throws at you, with your own reasoning. 3 modes of difficulty: if you just want to enjoy the story, we added an easy mode and, for the crazy lunatics, we added both an extreme difficulty and iron man mode, that even the developers of the game can’t beat! Build your camp: expand your shelter with 18 activity stations, each one with its own mechanics. Craft more than 130 upgrades and dozens of items to give you precious bonuses. Choose well, you won’t be able to craft everything. Manage a community: 14 playable characters, each one with their own strengths, flaws and stories. Influence how their relationships evolve with meaningful dialog choices, achieve one of the 7 possible romances or kick annoying characters from your camp and recruit new ones. And some surprises! Explore the island: 150 areas to discover with hundreds of objects to interact with. Unveil the many secrets of the island and its beautiful, hand-painted landscapes. Don’t just survive, settle: you can hunt, harvest, fish… but you can also grow a garden and breed sheep! Advanced camp stations with special mechanics. Live your own adventure: complete 70 non-linear quests to reach the end of the game. Depending on your choices, learn about what happened to your characters after the end. Animosity and tribute system : be “welcomed” by the infamous tyrant Bj?rn Headcleaver and his merry band of robbers. Bend the knee and pay him weekly tributes, or rebel… and face the consequences. Full RPG system: 5 health states to care for, 20 skills to develop, more than 600 character traits, 100 items to collect, 30 diseases and 20 wounds to die from… Customize your characters: choose from 5 randomly generated special traits every time they level up. Turn-based tactical combat: quick and deadly 3 vs 3 battles against Bj?rn’s minions. 5 unique playable character classes, each with its own set of fighting skills, and 5 passive classes. HUGE content: more than 150 000 words - twice the size of the first Harry Potter book - telling a mature yet humorous story.
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View mobile website拉丁语死了吗——Dead Language?
Calling Latin dead language is a matter of semantics. There are those who would suggest Latin is not dead, others argue that it is still alive and developing.
Calling Latin dead language is a matter of semantics. There are those who would suggest Latin is not dead, that it lives on in everyday language used by billions of people across the globe. Others argue that because there are routine updates to Latin published by the Roman Catholic Church, it is still alive and developing.
称拉丁语为死语言是一种语义学问题。有些人认为拉丁语没有死, 它仍然存在于在世界上数十亿人使用的日常语言中。另一些人则认为, 由于罗马天主教会对拉丁语进行例行的更新, 所以它仍然是不断发展的。
However, Latin is no longer used, on a daily basis, by the vast majority of people outside of specific religious settings, where tradition dictates its use. It is no longer anyone's native language. While its use is still taught, Latin is no longer considered to be a developing language to the degree of most modern languages.
然而, 在传统的宗教背景下, 拉丁语在日常生活中不再被绝大多数人使用。它不再是任何人的母语。虽然拉丁语的使用仍然在教学当中,但在大多数现代汉语程度上,已经不再被认为是一种可发展的语言了。
The reasons for Latin dying out are numerous. Perhaps the most significant one has to do with the decline of the Roman Empire. During the Roman time period, language was standardized to a greater extent. Just as learning English is vital to those living in the United States today, to really succeed during the Roman times, one needed to learn Latin.
拉丁语的消亡原因有很多,也许最重要的是与罗马帝国的衰落有关。在罗马时期,语言很大程度上被规范化了。就像学习英语对美国人来说是至关重要的,在罗马时代,真正取得成功还需要学习拉丁语。
Because Rome was the most powerful political entity in the western world at the time, most of those who had any ambition to thrive within its vast system had a desire to learn Latin. As a result, the language spread rapidly. However, that rapid expansion would eventually begin to plateau and finally decline.
因为罗马是当时西方世界最强大的政治实体, 因此, 大多数在其庞大系统中有野心的人, 都渴望学习拉丁语。因此, 拉丁语迅速传播开来。然而, 这种快速扩张终会进入高原期, 最终将会下降。
Latin continued to be used during the Medieval time period. Throughout Europe, it remained the language of choice. However, with nothing to unite the continent, there was no need for a uniform language. So slowly, over a period of hundreds of years, Latin began to change as different regions developed their own dialects and idiosyncrasies.
拉丁语在中世纪时期仍然被使用,在整个欧洲, 它仍然是首选的语言。然而,没有统一的大陆, 也就必要统一的语言。慢慢地, 在几百年的时间里, 随着不同地区发展出他们自己的方言和癖好,拉丁语开始慢慢发生变化。
Eventually, these dialects would become unique enough to be named their own languages. Today, we know them as the Romance languages. The most commonly spoken and recognizable of these related languages are: Spanish, Portuguese, Italian and French. Romansh, a little-spoken language used in a very small part of Switzerland, may be the modern language that most closely resembles classical Latin.
最终, 这些方言将变得独一无二, 足以被命名为他们自己的语言——今天我们所知道的罗曼语支。这些相关语言中最常说和可辨认的是: 西班牙语、葡萄牙语、意大利语和法语。罗曼斯语, 在瑞士小范围被使用的语言, 可能是现代语言中最接近古典拉丁语的语言。
Though not directly related to the Romance languages, Latin still has had an effect on many other languages. English, for example, which is not one of the Romance languages but a Germanic one, can trace nearly two-thirds of its words back to Latin roots. In addition to the Roman Catholic Church, Latin is also used in the science and mathematic communities extensively.
尽管拉丁语与罗曼语言没有直接关系, 但它仍然对许多其他语言产生影响。例如英语, 不是罗曼语支中的一种而是日耳曼语, 它可以追溯到拉丁词根的近三分之二。除了罗马天主教会以外,拉丁语也广泛应用在科学和数学社区当中。
来源 | wiseGEEK
编译 | 于佳敏
校对 | 李恩庆
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