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[1.12-1.7.2][AbyssalCraft——深渊国度] 在多个维度中冒险【内附详细探索指南】
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AbyssalCraft
核心Mod & 冒险
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本帖最后由 _Benson_ 于
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AbyssalCraft 深渊国度
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关于二次搬运
最后更新日期为,已经长时间未更新,且在这段时间中深渊国度支持的MC版本也已经到了比较新的版本,所以我决定进行二次搬运。根据版规4-1-a,旧搬运帖楼主账号≥30天未登录,免去通知更新,并附上以下截图:
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本帖内容大部分译自。
6种新石头(除了一种石头,其他所有的都可以制成砖块)5种新工具(其中一种工具是石制工具的加强版)8种新盔甲(其中一半是4种基础盔甲的升级/修改版本)6种新的主世界生物群系(其中有一种沼泽,更不用说巨大的山脉了)42种新生物(其中有4个Boss)修格斯的小型品种(在克苏鲁神话中提到的可变换形态的邪恶生物)邪恶动物(你有见过一个人被猪杀死的吗?在这个Mod中就有可能,除此之外还有鸡和牛)由反物质组成的生物(可以很好地防止它们与常规的生物接触,因为物理)4个新维度(一个比一个危险)15种新矿石(其中有3种在主世界中生成)2种新炸弹(其中一种是另一种的核心部件)象征着旧日支配者(Great Old Ones)的雕像17种新食物(其中有你不应该吃的肉,盘子上的食物和预制食品(MRE,Meal, Ready to Eat) )4种新机器(允许你在原子水平上处理物质,或者只是雕刻硬币)2种新树(一种在主世界,另一种在第二个维度)3种新的状态效果(每个在某种程度上都可以将一个实体变成另一个,无论是瘟疫还是反物质)4种新附魔(允许你传播瘟疫,或者只是对活阴影造成更多的伤害)新的魔法系统(使用远古的仪式)新的能量形式(用于在上述的魔法系统中传递能量)最后,一本书记录着关于大部分这些东西的信息(没有直接提到的物品可能不在开发的计划中,但有一个区域专门放置这些杂项信息)有一个API,通过它可以与Mod互动
深渊国度(AbyssalCraft)是一个以探险为主的Mod,但同时也有着很多的魔法元素。H.P Lovecraft的艺术作品也在很大程度上影响了这个Mod,加入了很多受到其启发的攻击性生物。
话不多说,接下来就让我们深入了解一下这个Mod吧!你起步所要做的第一件事是合成死灵之书(Necronomicon),合成方法如下:
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大多数(不是全部)关于这个Mod的信息可以从死灵之书中找到。除了作为这个Mod的指南,死灵之书也可以用作实施仪式的媒介。
我们接着往下说,深渊国度以名为深渊(The Abyss)的一系列维度为主要特征,深渊是死亡的世界,分为若干层,每层是一个维度。这些维度(总共4个,但第4个维度是第3个的延伸)是:
深渊荒芜之地(The Abyssal Wasteland):以绿色为主色调,居住着各种亡灵生物,其中有原版的僵尸和骷髅,以及Mod加入的新生物。恐惧之地(The Dreadlands):以红色为主色调,地上爬行者不知名的变异生物,它们也许是或不是过去某段时间的正常生物。奥穆索(Omothol):扎哈尔的领地,包含浮空岛以及建在那上面的城市,你在这里会遭遇终极Boss。黑暗领域(The Dark Realm):奥穆索下面的黑暗之地,居住着阴影生物。
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为了抵达这些丰富的维度,玩家必须获得门钥匙(Gateway Keys),在使用时可以把它放到传送门上。
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除了在各种维度之间穿梭,这个模组还有许多关于魔法的内容,其形式是一种由祭坛和基座组成的仪式,在基座上你可以放置祭品。Mod中有几种不同类型的仪式,其中有创造物品的仪式,灌注物品的仪式(就是把一个物品变成另一个,或者仅仅将这个物品进行“升级”),还有召唤东西的仪式(第一个Boss就是通过这种仪式来召唤的),以及将药水施加给附近实体的仪式。如果你想要创造自己的仪式,有一个API可以帮你,如果你仅仅想要加入你自己的创造/灌注仪式,也可以通过这个API来完成,使用MineTweaker也可以(附属Mod 与MineTweaker兼容)。
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除了仪式之外,Mod还加入了一种新的能量用于实施仪式。这种能量叫做位能(Potential Energy),可以通过一些方法来获取。
除了以上所提到的所有东西,还有许多新方块(其中有5种新石头,15种新矿石,2种新树),新物品(其中有4种用于制作工具和盔甲的原材料,8种新盔甲,各种食物)。
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说了那么多,接下来我要向你们介绍主世界中的新内容,包括6种新的生物群系:
黑暗之地(The Darklands):森林和草原更加阴森的版本,紫色/靛蓝色的草,包括黑暗石(Darkstone)和一种新树,深渊(Abyssalnite,一种矿物)可以在这里发现。黑暗之地草原(Darklands Plains):黑暗之地生物群系的草原版本,几乎没有树。黑暗之地森林(Darklands Forest):黑暗之地生物群系的森林版本,有很多树。黑暗之地高地(Darklands Highland):黑暗之地生物群系的峭壁版本,更高的地形,没有很多树。黑暗之地山脉(Darklands Mountains):由黑暗石组成的山脉。珊瑚侵染沼泽(Coralium Infested Swamp):蓝绿色的沼泽,地下有液态反物质(Liquid Antimatter),以及大量的珊瑚(Coralium),它在这里比在普通的沼泽或水体生物群系中更加常见
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既然我到现在还没有提到生物,那就让我想一想。Mod加入了深渊食尸鬼(Depths Ghoul)和深渊僵尸(Abyssal Zombie)(两者都是亡灵生物,可以在黑暗之地生物群系、沼泽或者深渊荒芜之地中被发现,深渊荒芜之地中尤其常见),原版动物的邪恶版本(猪、牛、鸡),活阴影(Living Shadow)(阴影生物/怪物/野兽,一个比一个强),和小型修格斯(Lesser Shoggoth)。这些是所有可以在主世界发现的生物,不过有些也可以在别的维度里发现。
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以上应该涉及了Mod的大部分内容,接下来的东西需要你来探索了(或者你也可以仅仅在死灵之书中阅读Mod中的剩余内容)。注意,这个Mod是一个以Forge为API的Mod,运行时需要Minecraft Forge。哦对了,这个Mod是开源的,源代码可以在找到。
AbyssalCraft Wiki
以上应该包括了所有的特性了!未来还有更多的东西要添加,欢迎各位提出建议。在上查阅更多的特性!(目前还没有完成)。
本节内容译自AbyssalCraft Wiki 页面。
译者注:建议配合NEI或JEI的合成表来查看,因为在Mod更新的过程中部分物品的合成方式可能发生变化。
此页面包含你在刚开始游玩深渊国度时需要注意的东西。
信息已经升级以适用于AbyssalCraft 1.8.2(或以上)版本。然而,本页面只针对于探索,而不是技术性事物,包括嬗变器和结晶器。
生成新世界
在安装了深渊国度(自1.8.4版本起)后你所要做的第一件事情,就是合成死灵之书,合成的方法在上面已有提及。
这本书包括大部分写在这个Wiki页面上的信息,还包括由Mod加入的在主世界和各种维度中的新材料的信息。
正如你所想的那样,深渊国度在你生成世界的时候加入了一种新的主世界生物群系,这个生物群系(叫做“黑暗之地”)由黑暗之地草方块和其他你一下子就能注意到的东西组成。黑暗之地草方块是一种紫色/靛蓝色的草,它会发出下界传送门颗粒。在黑暗之地中,生长着树木(颜色接近于草的颜色),还有散布在四处各种结构/建筑(到目前为止,这些结构/建筑十分罕见)。当你发现黑暗之地生物群系时如果你足够幸运,你就能找到那种看起来像巫师建筑的两层楼高的楼房,因为它包含一个完全充满能量的附魔台,允许你在获得工具/盔甲时就立刻附魔。
在深渊国度中探索
一旦你获得了一整套深渊盔甲/工具和/或大量的珊瑚石(在海洋底部发现),你就应该开始获取合成门钥匙所需的部件,因为门钥匙将允许你进入深渊荒芜之地。这需要你找到黑暗之地山脉生物群系,然后杀死足够的阴影生物、阴影怪物和阴影野兽(你需要4个湮灭碎片,每个湮灭碎片都需要8个阴影宝石,那就是32个阴影宝石/282个阴影宝石碎片/2538个阴影碎片)。你也可仍用一个下界之星合成湮灭媒介,但这随便你。
一旦你有了钥匙,找到一个好的地点然后右击地面来创造传送门,然后进入(Tip:带好足够的食物,也许还要火把或者光源来标记你在里面的行进路线)。
在深渊荒芜之地中
一旦你进入了深渊荒芜之地,你就应该意识到那个地方充满了亡灵生物,你应该找到一个地方来保护自己。
在这里你应该注意的东西如下:
如果你将8-9簇的珊瑚宝石与1方块深渊石结合,你就会得到一个珊瑚组块,烧炼它们可以获得精炼珊瑚锭,允许你合成,或者升级你的深渊盔甲/工具为精炼珊瑚盔甲/工具。在这里总共可以找到3种不同类型的珊瑚矿,这使得合成精炼珊瑚盔甲/工具更加简单。100方块高的黑曜石柱顶端有一个钻石块。
在生物方面,你会在旅途中遇到僵尸、骷髅、深渊食尸鬼、幽灵龙和骷髅哥利亚,这些都会导致麻烦(取决于你的生命值/饥饿值,以及你遇到的生物的数量)。常规的僵尸会分散深渊僵尸的注意力,因为深渊僵尸认为常规的僵尸比玩家的优先级更高,这意味着你可以将一大堆深渊僵尸的目标强行设置为常规的僵尸而不是你。深渊食尸鬼比其他的生物高一点,所以高度小于3方块的空间可以阻止它们靠近。对付幽灵龙则更加麻烦,因为它们是到目前为止保护度最高的生物,能够飞着穿过任何物质,很容易就击中你。如果你处于这种困境,你总是可以尽力像放风筝一样对付幽灵龙,让它把别的怪物推走,给你足够的时间躲避。比幽灵龙还要难对付一点的要数骷髅哥利亚,一旦它打中了你就会对你造成大量伤害。干掉它的唯一好方法就是使用跟你对付深渊食尸鬼相似的技巧,因为骷髅哥利亚还要高一点。
找到深渊要塞
在深渊荒芜之地中有一种特殊的要塞,使用蕴能石追踪器(珊瑚宝石围绕着一个末影之眼来合成)可以定位它们,功能如同末影之眼,手持蕴能石追踪器并向空中右击,它会飞向最近的要塞。一旦你接近了一个要塞,蕴能石追踪器会继续向前直到抵达恐惧之地蕴能石,它会在那里着陆,就像末影之眼会在末影传送门框架上面着陆一样。
召唤/击败“堕落者阿索拉”
堕落者阿索拉是深渊国度中的第一个Boss。为了与阿索拉战斗,玩家必须获得合成祭坛的部件,通过手持一桶液态珊瑚石并右击祭坛可以召唤阿索拉。当召唤它时,玩家会受到10秒钟的nausea效果,并随着祭坛被摧毁,玩家会被弹开到一旁。当有幽灵龙在周围生成时,与阿索拉战斗更加麻烦,因为阿索拉会吸收幽灵龙的生命能量来治疗自己,最后幽灵龙会死亡。不过也有优势,幽灵龙死亡会导致一场小型爆炸,会对阿索拉造成直接伤害;类似于你在打末影龙时破坏了末影水晶时所发生的事情。一旦阿索拉的生命值降到一半,它就会在接近幽灵龙时缓慢地损失生命,而不是吸收生命能量(不要将此视作优势,因为一旦它只有25%的生命时,它会重新开始生命流失,这时幽灵龙就几乎不能给它治疗了)。一旦阿索拉的生命值降至零,它就会以末影龙死亡时相同的动画死亡,而幽灵龙只会以普通生物死亡的方式死亡。当阿索拉死亡时,玩家可以获得掉落的经验,以及“深渊之眼”。
抵达恐惧之地
为了抵达恐惧之地,玩家必须杀死阿索拉,找到深渊要塞,拥有门钥匙和嬗变宝石。阿索拉的恐惧传送门钥匙以如下方法合成,把门钥匙放在合成网格的中间,其余3个部件在周围(1个在顶端,2个在边上)。钥匙的用法与之前那个一样。右击地面然后就会生成一个传送门。
进入恐惧之地前你应该做的一件事情就是合成嬗变器,因为它之后与结晶器生产的结晶做实验时非常有用。为了合成它,你需要2个精炼珊瑚锭块,1桶液态珊瑚石,1个嬗变宝石和5个珊瑚锭砖。为了获取珊瑚锭砖,你需要将液态反物质倾倒在液态珊瑚石上,制得珊瑚石。液态反物质可以在珊瑚侵染沼泽生物群系中发现,但也可以合成如果你找不到那个生物群系的话(在合成网格中5个铁锭以船的形状倒扣在上面,上面放置1个岩浆桶,1个水桶,1桶牛奶,和1桶液态珊瑚石)。
在恐惧之地中
一旦进入了恐惧之地,你就会注意到深渊傀儡/恐惧深渊傀儡,它们经常互相打架(除了恐惧深渊傀儡攻击玩家时)。这些生物可以作为获得大量深渊(此处指矿物)的简单方法,因为它们在死亡时会掉落很多这种东西。恐惧之地的环境十分荒凉,但这里仍有生物生成(除了上述傀儡)。在死亡之地森林生物群系中,你可以发现恶魔猪和恐惧卵(以及傀儡和惧魔,后者在所有各种恐惧之地生物群系中的生成概率都一样)。如果你碰巧偶然发现了恐惧之地山脉生物群系,你应该就能发现更多的惧魔,但还有查加罗特的拳头、查加罗特的卵和臭名昭著的恐惧守卫。你在这里可以发现的仅有矿石是恐惧深渊矿和恐惧之地深渊矿,烧炼之后会获得更多的深渊锭。这里还有净化恐惧之地生物群系(它是正常恐惧之地生物群系的对立物,因为那里覆盖着深渊石而不是恐惧石)。
进入查加罗特的洞穴
为了抵达查加罗特,并与它战斗,你需要进入它的洞穴。你需要合成两件它的祭坛,并将其放在恐惧之地山脉生物群系的40层来完成。然而,为了做这件事,你将需要恐惧锭,它可以通过一些方法来获取。方法一是嬗变恐惧深渊石碎片(由恐惧守卫掉落),方法二是结晶恐惧深渊石组块(结晶器的合成方法是熔炉的四周围绕着恐惧石砖,但熔炉的每个侧面各1个恐惧锭块)。祭坛由2个部分组成,1个底部,1个顶部。底部由2个骨头,1块恐惧之布,2块恐惧锭,2个恐惧石,1个阿索拉的恐惧传送门钥匙,1个恐惧深渊石碎片合成(门钥匙在中间,两边各1个恐惧锭,恐惧锭下面各1个恐惧石,恐惧石中间是恐惧深渊石碎片,门钥匙上面是恐惧之布,恐惧之布两边各1个骨头)。顶部由1个桶,2个木棍,3块恐惧之布和3块恐惧锭合成(桶在顶端,两边各1个木棍,中间那排全部是恐惧之布,底下那排全部是恐惧锭)。一旦你合成好了祭坛,你就需要前往恐惧之地山脉生物群系的40层。当你放置了祭坛底部时,如果祭坛放在了错误的高度,你就会收到一条消息,如果两件祭坛都放在了正确的高度,你会收到一条消息让你右击顶部。一旦你右击了,祭坛会消失,然后你就进入了查加罗特的洞穴。
恐惧之布可以通过把一块皮革放在中间,四周放上线和恐惧碎片(每样四个,交错排列)来合成。
找到并击败查加罗特
一旦进入了容纳查加罗特的洞穴的恐惧要塞,你就会在通往这个建筑的北面末端的路上遇到多个恐惧守卫,在那里你可以走下一段楼梯,直到你掉入查加罗特的洞穴。这个建筑内有2个额外的房间,在那里你可以找到各种东西。当你到达一个以栅栏为窗户的大厅时(在走完楼梯以前),查加罗特的生命条会出现,然后查加罗特的卵就会一直在你的位置生成(只要它们的主人没有死)。一旦你抵达了洞穴,你就会在一个圆形的房间中发现查加罗特和2个恐惧守卫(以及在你前往洞穴的时候它生成的怪物)。如果你有弓和大量的箭,这场战斗就会简单一点,但不要忘了你的位置还是会生成很多小兵。使战斗简单点的一种方法是带好喷溅治疗药水(因为所有的恐惧生物都是亡灵生物),通过把药水扔给敌人同时治疗自己来争取时间。另一种使战斗简单点的一种方法是装备珊瑚板盔甲套或者恐惧侍魂盔甲套(恐惧侍魂套会给你生命恢复效果,恐惧武士刀则会给敌人造成大量伤害)。一旦你击败了查加罗特,它会掉落恐惧侵染的门钥匙,它需要经过嬗变以获取查加罗特的拉莱耶门钥匙,以抵达最终的维度。
抵达奥穆索
一旦你击败了查加罗特并将恐惧侵染的门钥匙进行嬗变,你就可以动身出发了。只需使用新的查加罗特的拉莱耶门钥匙来打开通往奥穆索的传送门。
在奥穆索中
到目前为止(AbyssalCraft 1.8.2),奥穆索仍然处于开发阶段,这个维度目前仅是浮空岛,上面有残存者、奥穆索食尸鬼(会在下次更新中生成)、阴影生物/怪物/野兽和末日先驱萨多斯(生成概率相当小)。除了地形和生物,在奥穆索中没有任何新的矿石,但它将被一座巨大的城市覆盖(它将在这个维度中无限地生成)。
译者注:由于本Wiki页面上的信息截至AbyssalCraft 1.8.2,而目前已更新至1.9.3.9(或以上)版本,所以此部分内容必已得到重大更新,详情请见Mod更新日志。
截至AbyssalCraft 1.7.8所有加入的方块:
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截至AbyssalCraft 1.7.8所有加入的物品:
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深渊盔甲:
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灌注珊瑚的深渊盔甲:
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恐惧深渊盔甲:
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精炼珊瑚盔甲:
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珊瑚板盔甲:
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深渊盔甲:
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▲深渊傀儡
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▲恐惧深渊傀儡
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▲深渊僵尸
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▲深渊僵尸(最后出现的)
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▲深渊食尸鬼
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▲恐惧守卫(第一只精英生物)
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▲深渊的守门者扎哈尔
主世界生物群系及维度
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▲一个一般的死亡之地生物群系。
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▲一个死亡之地草原生物群系。
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▲一个死亡之地森林生物群系(有一座村庄生成在里面)。
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▲一个死亡之地高地生物群系。
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▲一个死亡之地山脉生物群系。
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▲一个珊瑚侵染沼泽生物群系。
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▲深渊荒芜之地——第一个维度。
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▲恐惧之地——第二个维度。恐惧之地森林生物群系在左边,净化恐惧之地和恐惧之地山脉生物群系在中间。
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▲奥穆索——第三个维度。
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▲黑暗领域——第四个维度。通过掉出奥穆索进入。
如果你想要提出有关这个Mod特定方面的建议,那么请点击下列链接,其中包含正在开发中需要反馈的方面:
任何有“development”标签的Github issue都欢迎各位提出建议,无论你是玩家还是Mod开发者。
这个Mod是开源的,源代码在。
原作者自己做了3个附属Mod:
():处理大部分深渊国度与其他Mod的跨Mod整合。
():冒险/RPG风格的整合包中的有用工具。
(暂不搬运):幸运方块与深渊国度的结合。
分流与整合包须知(重要)
原作者仅允许以下情况的分流:
禁止以任何形式使用他的Mod营利(使用任何形式的营利性下载地址等)注明地址(让游客注意到那才是Mod的来源地)将任何下载地址导向(或使用原作者提供的链接)你可以使用你自己的图片,或者在原帖或Wiki上的图片(在后者的情况下你不得使用任何水印,因为它们根本不是你的)注明原作者的名字,因为原作者是Mod存在的原因如果你想发布原作者的Mod,那么你就要给原作者发送私信询问是否可以,同时向他提供足够的信息表明你已经遵循了以上步骤
如果你没有遵循以上步骤,那么原作者将在不久的将来对你和你的网站采取法律措施。
想要在整合包中使用原作者的Mod?当然可以,但请遵循以下几个小步骤,那么你将获得他的批准:
在整合包发布的网站上注明原作者的名字,并附上原帖地址。(可选)给原作者发送私信或者回复原帖,说你制作了一个整合包,并附上它的链接。
遵循这两个步骤,你就获得了原作者的批准将他的Mod包含在你的整合包中。
关于整合包你不允许做的事:
使用任何形式的广告下载地址,因为这牵涉到分流(如果整合包是发布在Technic启动器或者FTB上的话这应该不会是个问题)。禁止以任何形式使用他的Mod营利
原作者给出的下载地址,点击直接下载。
自带汉化,不过因为汉化文本久未更新,有一些内容没有汉化。
()(此为最终版本,作者已不再更新Minecraft 1.9.4版本的AbyssalCraft)
()(此为最终版本,作者已不再更新Minecraft 1.9版本的AbyssalCraft)
()(此为最终版本,作者已不再更新Minecraft 1.8.9版本的AbyssalCraft)
()(此为最终版本,作者已不再更新Minecraft 1.7.10版本的AbyssalCraft)
(此为最终版本,作者已不再更新Minecraft 1.7.2版本的AbyssalCraft)
Mod更新日志(部分翻译)
1.9.4-pre-4 (1.12) (7/22/2017)
移植到Minecraft 1.12从API中移除无关的东西精简一系列方块使用一个ID移除黑暗之地草块
1.9.4-pre-4 (1.10.2 & 1.11.2) (6/7/2017)
修改了守门者之杖的仪式,以需要查加罗特的拉莱耶门钥匙(仅1.10.2)修复了结晶器配方处理代码中的一个小问题改善了ODB与ODB核心的爆炸代码(以及一些性能提升)修复了与BoP(或者其他任何用通配符值向矿物词典加入特定方块的模组)的崩溃
1.9.4-pre-3 (1.10.2 & 1.11.2) (5/26/2017)
知识事件处理器现在应该不会由于试图保存未注册实体的ID而崩溃了修复了在消耗仪式的能量时的小型客户端延迟加入了一个仪式,允许你“净化”黑暗之地,将其区域变成主世界的对应物加入了一个仪式,允许你“腐败”主世界生物群系,将其区域变成黑暗之地的对应物加入了一个仪式来复活死去的同伴(被驯服和命名的)减缓了Mimic Fire的扩散速度(现在它与正常的火扩散得一样快)一小部分更多的信息现在被锁住(也翻修了死灵之书的内容)修改了献祭祭坛的模型(现在它与仪式祭坛能够清晰分辨了)更多的主世界与恐惧之地的世界生成性能提升修复了门钥匙传送门放置代码中的一个小问题,并使其更加模块化对恐惧卵的模型做了一点修改(“手臂”现在由一个独立移动的触须以及由其发芽出来的卷须组成)降低了大型恐惧卵和小型恐惧野兽的移动速度结晶器现在在输出槽满了的时候会停止试图结晶任何东西加入了Energy Depositioner(可以通过从Stone Tableta吸出PE的方式来生成之)加入了Stone Tablets(用于Energy Depositioner中,也可以用作代替的储存方案)加入了State Transformer(用于将物品/能量充满Stone Tablets)大部分PE方块的性能提升只有基座上面有东西才会在仪式期间冒烟守门者之杖现在运作得像撕裂法杖与门钥匙的结合由雕像造成的PE传输发出的颗粒现在与传输同步,而非随机高度优化PE传输颗粒的渲染修改了献祭祭坛的合成配方(用阴影碎片代替火把)升级套件的配方现在可以在JEI上查看现在运行于Forge 13.20.0.2258(仅1.11.2)
1.9.4-pre-2 (1.10.2 & 1.11.2) (4/5/2017)
修复了关于为NecroData Capability保存NBT时的崩溃(也清理了保存部分)修复了修格斯分泌物方块的一些奇怪现象加入了一个配置选项来调整恶魔动物是否会放置Mimic Fire而不是普通的火任何生成修格斯分泌物的黑暗之地结构现在应该有完整的方块而不是只有一层(仅1.11.2)
1.9.4-pre-1 (1.10.2 & 1.11.2) (3/31/2017)
黑暗之地高地和山脉现在生成于寒冷的生物群系中,雪在其中生成最初启用魔法书(WIP,GUI和核心代码,但没有任何功能性内容)加入了一种新的字体,与wharrgarbl一同使用以产生无法阅读的内容残存者的腿现在由更加可弯曲的关节组成最初启用不可解锁的知识(WIP,只有实体信息是部分锁起来的,击杀它们以解锁页面)装饰性的雕像现在有它们自己的配方(巨石块、粘土和一种染料)加入撕裂基座(通过使用撕裂法杖收集精髓的PE储能方块)为过多的没有设置采集工具的方块设置采集工具深渊僵尸现在有一个新材质深渊僵尸现在有自己的声音改善世界生成性能(尤其是主世界结构)当被破坏或放置时,Luminous Thistle和Wasteland's Thorn现在会播放正确的音效如果你的物品栏是满的,你不能拾起放在祭坛/基座上面的物品修格斯渗出物方块现在由层组成(比如雪),而不是一个固体方块Sho移除了修格斯渗出物大部分配置选项(被新的由层组成的渗出物方块替代)维度里的天空现在由一个天空盒子组成,而不是单一的颜色加入了一种嬗变周围动物的破坏死灵之书里面的物品页面现在在被展示的物品旁边有一个框架升级套件现在在铁砧上应用,而不是合成改善了放在祭坛/基座上面的物品的渲染夜视效果不再从一般的盔甲套给予,特别的盔甲套只会在主世界中时才会给予夜视效果你应该不能使用来自其他Mod里面的修复物品/方块修复嬗变宝石幽灵龙和阿索拉的碰撞箱现在运作了(特别感谢Vadis365在代码方面的工作,帮助排除故障)如果玩家没有拥有死灵之书,大多数玩家与死灵之书的互动不能被完成你现在可以用任何锄头耕种黑暗之地草块、恐惧之地草块和恐惧之地泥土你现在可以在黑暗之地草块、恐惧之地草块和恐惧之地泥土种植更多的东西黑暗之地橡木现在在旋转的时候有正确的材质(仅1.11.2)
1.9.3.10 (1.8.9, 1.9, 1.9.4, 1.10.2 & 1.11.2) (1/25/2017)
恶魔动物现在在接触到任何火源时会开始传播火对邪恶动物使用剪刀时会发现一些事情优化了深渊面罩覆盖物的渲染(应该修复了任何与其有关的渲染错误)一个完整可用的仪式结构不再与扎哈尔神庙一起生成了通过仪式应用珊瑚和恐惧附魔现在运作了增加了深渊荒芜之地和恐惧之地的洞穴和峡谷生成洞穴和峡谷现在可以在黑暗领域内生成降低在黑暗领域内时阴影生物发出的烟雾的量阴影生物(和小型阴影修格斯)都是半透明的当小型修格斯生一个后代时,后代的类型将与其母相同为设置小型修格斯是否应有在主世界生成的概率加入了一个配置选项加入了结晶碎片(结晶化元素的更小碎片)为各种方块设置了适当的地图颜色阴影生物现在有概率在所有的黑暗之地生物群系中生成(但它们仍然在山上更常见)更改了一些守门者的精华物品实体的内部代码(修复了与更多使用设备2的崩溃)(1.9+)恐惧之地草块现在有正确的底部和颗粒材质(1.9+)恐惧之地的生物生成应该更加频繁了,而深渊荒芜之地的生物生成应该更加不频繁一点了小型修格斯不再在它们生成的层数下分泌一层分泌物为后8中晶体簇应用正确的颜色(1.10.2+)修复了结晶物体/方块的许多合成配方(1.10.2+)更改了黑暗之地生物群系的颜色调色板(现在使用靛蓝(indigo-esque)颜色而不是之前的紫色)将各种黑暗石的颜色变得更蓝深渊荒芜之地中的树叶颜色现在与熔融深渊沙子的颜色匹配移除黑暗之地的随机失明效果降低放在祭坛与基座上的物品渲染的高度更新死灵之书中的大量图片(任何关于黑暗石或黑暗之地的东西)残存者不再一次说两次侮辱,并且不会在你与一个初始化交易时告诉你他们很忙(1.9+)为允许门钥匙在任何这里注册的维度中使用加入了一个API钩子黑暗之地橡树和恐惧之地树随机的程度小了,总体上更高了增加了生成于黑暗之地森林中黑暗之地橡树的量将黑暗之地橡木的材质用一个不同的动画来替代,加深了原木与木板的材质繁殖仪式现在也能以兔子为目标为更改穿戴深渊面罩时叠加显示的透明度加入了一个配置选项重新平衡了深渊国度的盔甲的熔炼配方以与原版的匹配(仅1.11.2)现在运行于Forge 13.20.0.2223(仅1.11.2)
1.9.3.9 (1.8.9, 1.9, 1.9.4, 1.10.2 & 1.11) (12/17/2016)
黑暗领域中的地形现在有洞,类似于奥穆索中在同一坐标生成的岛将恐惧武士刀的攻击伤害降低5点将恐惧武士刀的耐久降低一半,将棍棒的耐久降低500献祭祭坛不再将阴影生物作为目标修复了错误的转角楼梯方向(1.9+)加入了更多黑暗之地的建筑各等级的献祭祭坛现在的冷却时间与常规的献祭祭坛相等(而不是不合理地上升)关于献祭祭坛的信息现在会提及PE集合限制(最大容量的五倍)将深渊荒芜之地中的黑曜石柱用高度不等的巨型链条替代(由顶端向下延伸)加入修格斯巢穴生成的额外条件(以防它们生成在贴近地表的地方的时候会出现的错误)移除原版可抢夺物品表中的所有精炼珊瑚的情况生物生成列表的清除现在在加载完成时运作(以防所有生物在后初始化时生成)黑暗之地草原和黑暗之地山脉现在会下雨加入珊瑚侵染鱿鱼恐惧卵、大型恐惧卵、小型恐惧野兽和查加罗特的卵现在可以在水下呼吸各种维度的精髓现在有新的材质(略像其维度)铁壁附魔现在运作了为跨维度笼加入一个可配置的黑名单液态珊瑚现在会将圆石嬗变为深渊圆石,而不是深渊石头深渊沙子现在会在暴露于亮度高于13的时候随机地变成熔化深渊沙子修格斯分泌物会在它失效时变成特定维度的方块而不是泥土幽灵龙现在会施加珊瑚侵染而不是产生物理伤害更新了死灵之书中的大量图片含有容器的仪式的祭品(桶,以及其他)现在会归还容器,而不是与物品一起被消耗掉增大了深渊珊瑚矿的生成率与矿脉大小,同时减小了深渊钻石矿石的生成率与矿脉大小需要通过维度进行的仪式现在起初会出现在各自仪式部分中元数据通配符现在正确地为仪式的祭品运作了(允许你在多个仪式中使用相同的嬗变宝石,以及其他)为扩大极限模式中由生物造成的盔甲等级伤害加入了一个配置选项珊瑚侵染和恐惧侵染伤害在极限模式启动时依盔甲等级不同而不同为各种斧设置一个合适的攻击伤害(1.9+)刷怪箱方块现在在生成实体之前会正确地初始化实体现在运行于Forge 12.17.0.2051(仅1.9.4)现在运行于Forge 12.18.3.2185(仅1.10.2)现在运行于Forge 13.19.1.2188(仅1.11)
1.9.3.8 (1.8.9, 1.9, 1.9.4, 1.10.2 & 1.11) (11/22/2016)
The Achievements and Rituals with Water Bottles should display Water Bottles, and nothing else (1.9+)Switched the internal method of killing the sacrifice in rituals that requires a sacrifice (Pigs will no longer turn into Zombie Pigmen)The Forge Universal Bucket is actually registered for the fluids, instead of it not being that (1.9.4+)Set the correct textures for the Ritual Altars/Pedestals that didn't have the correct texture (1.9.4+)All of the Ritual Altars/Pedestals now drop the correct blockPressing U while hovering over something used in a ritual will now display the ritual in the list of recipes where it's used in the JEI plugin (1.11 only)Expanded the amount of different types of objects you can input as offerings in a RitualMade the bounding boxes for Shoggoth Ooze, Shoggoth Biomass and Solid Lava the size of a full block (1.9.4+)Fixed the placement of Torches and Buttons in Abyssal Strongholds (1.9+)Fixed the placement of Torches in Dreadlands Mineshafts (1.9+)The Dread Spawn now plays it's sounds (instead of the Zombie ones) (1.10.2+)Ported to 1.11 (1.11 only)
1.9.3.7 (1.8.9, 1.9, 1.9.4 & 1.10.2) (11/21/2016)
Fixed crashes related to opening the Achievements pageDreadlands Trees won't turn Dreadlands Dirt into regular Dirt if grown on itDreadlands Grass now reverts into Dreadlands Dirt when a block is placed on it, instead of regular Dirt (1.9.4+)
1.9.3.6 (1.8.9, 1.9, 1.9.4 & 1.10.2) (11/20/2016)
Added missing client-side check when fetching the Patreon dataAdded Luminous ThistleAdded Wasteland's ThornReplaced the mushroom generation in the Abyssal Wastelands with the aforementioned plants
1.9.3.5 (1.8.9, 1.9, 1.9.4 & 1.10.2) (11/19/2016)
Asorah and Spectral Dragons are now immune to fireReduced the amount of smoke particles during a ritualRitual Altar creation now has more visual effectsLoading stages are no longer loggedA few Item textures have been updatedPatron Necronomicon info is now fetched from a remote file (has a local version if something goes wrong)A Necronomicon Page object can now specify a URL that points to an image, which will then be displayed (if the image can be located)Any JSON file added to the &abyssalcraft& folder in the config directory that's properly formatted will be injected into the &Other Information& section of the NecronomiconThe &AbyssalCraft Tools& Creative Tab now has a Interdimensional Cage filled with PE alongside the normal empty oneFixed the Item name colors on the Gateway KeysReplaced half of the Darklands structuresAdded API hooks for generating Darklands structuresAdded config option to force the dimension biomes to reset the mob spawning lists in order to stop mobs from other mods from populating the listsMade the teal tint on the Depths Helmet overlay A LOT more transparentAdded Abyssal SandAdded Fused Abyssal SandAdded Abyssal Sand GlassThe terrain in the Abyssal Wasteland now has a top layer of Fused Abyssal Sand, with patches of Abyssal StoneAdded Dreadlands DirtUpdated the textures on Dreadstone, Abyssalnite Stone and their brick counterpartsAdded Abyssal Cobblestone, Dreadstone Cobblestone, Abyssalnite Cobblestone and Coralium CobblestoneAdded Abyssal Cobblestone, Dreadstone Cobblestone, Abyssalnite Cobblestone and Coralium Cobblestone Stairs, Slabs and WallsChanged the ritual formation blocks to use the Cobblestone blocks instead of Bricks where applicableUpdated the information about statues to mention them needing an open sky to operateFixed the bug where the random blindness from Darklands biomes would stay when it's reached 0Replaced the Darkstone Cobblestone in Abyssal Strongholds with Abyssal CobblestoneRituals can now be NBT sensitive (pedestal offerings must have identical NBT tags to the ones in the ritual recipe)You can no longer process Liquid Antimatter or Liquid Coralium Buckets in Furnaces, Transmutators or CrystallizersRemoved the crafting recipe for a Liquid Antimatter BucketChanged some of the Potion Effects added by the various armor setsNow runs on Java 8Wooden Pressure Plates in Darklands villages is now replaced with Darklands Oak Pressure Plates (1.9 only)Deprecated the Liquid Coralium and Liquid Antimatter Buckets, they're now handled by the Forge Universal Bucket (1.9+)Fixed a bug with Potion brewing (1.9+)Fixed crashes with GregTech 5 Unofficial (1.10.2 only)
1.9.3.4 (1.8.9, 1.9, 1.9.4 & 1.10.2) (10/31/2016)
The staff of Rending upgrades are now set to require the correct NecronomiconsAdded config option to disable armor smelting recipesMore entities now has a chance to spawn wearing random armorFixed crashes regarding the Halloween easter egg (1.9+)
1.9.3.3 (1.8.9, 1.9, 1.9.4 & 1.10.2) (10/26/2016)
Fixed crashes on World load from particles
1.9.3.2 (1.8.9, 1.9, 1.9.4 & 1.10.2) (10/25/2016)
The Abyssal Stone Bricks in the Abyssal Stronghold now occasionally generate as their cracked versionUpdated the pictures in the Potential Energy section (took new ones on regular Grass, instead of Darklands Grass)Fixed crashes (or just log errors) from Disruptions being triggered after failing to complete a ritualReplaced the smoke from various PE blocks with a particle meant to represent PEEnergy Pedestals can now harvest PE from statues again (1.9+)You can now use Energy Relays on Energy Pedestals and Sacrificial Altars (1.9+)
1.9.3.1 (1.8.9, 1.9, 1.9.4 & 1.10.2) (10/23/2016)
Fixed crashes from completing Infusion Rituals
1.9.3 (1.8.9, 1.9, 1.9.4 & 1.10.2) (10/23/2016)
You can now configure the chance of a Shoggoth Lair generating in the OverworldThe Fire Rain Disruption will now fire a random amount of fireballs (so possibly not 8 at once)Sacthoth now turns day into night when he spawns through a ODB explosionAdded Energy CollectorAdded Energy RelayEnergy Pedestals no longer passively generate PEDisruptions triggered from Ritual Altars now only fire server-side (apparently forgot to make that adjustement there)Collected PE now persist when you break a block that can hold it, and the tooltip displays how much is containedYou can now have NBT tags persist through Infusion RitualsGateway Keys will now display a line of text in their tooltip when you can't use themThe Dreaded Abyssalnite Chestplate and Plated Coralium Chestplate's aura is now replaced with the effect being applied to attackers on hitAdded Energy ContainerThe Ethaxium Boots now applies a Speed boost like the other bootsThe upgraded Gateway Keys can now place the previous key's portal in it's dimensionAdded Interdimensional Cage (item that can capture entities)Updated the information in the Ritual Information sectionFixed a performance hit caused by viewing pages that had pictures on them (in specifc cases)Fixed the derp where the &next turn-up& button disappeared in the Machines sectionAdded a config option to make Shoggoth Ooze turn into dirt after being exposed to light for a random period of timeAdded Tiered Energy CollectorsAdded Tiered Energy RelaysAdded Tiered Energy ContainersChanged the defaults to lower numbers for a couple of config options (biome spawn weights, entity spawn weights)Min and max and default values for numerical config options are now provided in the comments (in favor of those not using the config GUI)The Demon Sheep's name is now localized (1.8.9 only)Updated nearly all of the pictures in the NecronomiconThe Abyssalnite Golem and Dreaded Abyssalnite Golem have new skinsSpiced up Hardcore Mode a bitDepths Ghouls no longer spread the Dread Plague (that's apparently been a thing since 1.9.2) (1.8.9 only)Anti-Ghouls now swing their arms when attackingThe Ritual of Fertility no longer has a chance of spawning Lesser ShoggothsRemove the &Shoggoth infestation& Achievement, since that event no longer triggersThe Transmutation Gem now consumes durability when used for crafting, instead of being consumed directlyThe &AbyssalCraft Items& Creative Tab now has each Necronomicon filled with PE alongside the normal empty oneThe Staff of Rending and Staff of The Gatekeeper now raytrace properlyThe Staff of Rending can now be upgraded to increase the amount of energy collectedA lot of items now have new textures (courtesy of Tiktalik)The JEI integration now displays information regarding things created with the Staff of RendingDarkened the sky color in the Abyssal WastelandStatues refuse to transport any PE if they're not under a clear skyStatues now have a tolerance value, which increases the more you harvest PE from them, which eventually triggers a DisruptionPlayers no longer emit smoke inside the Dark Realm, only other entitiesSounds now play again in a few instances where they didn't (1.9+)Fixed crashes regarding the Anti-Spider loot table (1.9+)
1.9.3-pre-1 (1.8.9, 1.9, 1.9.4 & 1.10.2) (09/12/2016)
Removed the hurt sounds for the Pete Depths Ghoul variantThe Pete, Mr. Wilson and Dr. Orange Depths Ghoul variants now have 3 individual idle sounds, mixed with the regularAdded Evil SheepAdded Demon SheepDread Spawns, Greater Dread Spawns, Lesser Dreadbeasts and Spawns of Cha'garoth now have their own set of soundsVillages no longer generate in Darklands Highland and Mountain biomesThe large Obsidian pillars now generate in the Abyssal Wasteland againAdded Enchantment descriptions (can be seen using WAWLA, among others)Getting killed by either plague shouldn't be able to result in entities spawning indefinitely in the death screenStatues now fire disruptions in a more balanced matter (very rare in a normal state, more common when amplified)Removed the Monolith Disruption (will re-add it when there's a lot more disruptions, or not)Added a Disruption that has a chance to completely drain nearby PE CollectorsDisruptions are now properly synced between client and serverDid some changes to Overworld worldgen: Less Darkstone generation, slightly reduced Shoggoth Lair generation, heavily reduced Liquid Antimatter pool generationThe alternate Depths Ghoul variants no longer have different statsThe chance of a Depths Ghoul spawning as one of the variants is now 20%Fixed a typo in the Lesser Shoggoth loot tables (1.9+)Added subtitles to all sounds added by the mod (1.9+)All Crystal Clusters should now have correct names (1.10.2 only)Now runs on Forge 12.18.1..2 only)
1.9.2.9 (1.8.9, 1.9, 1.9.4 & 1.10.2) (08/16/2016)
Added chiseled variants to the Brick types that didn't previously have oneMade more crafting recipes depend on the Ore DictionaryAdded a cracked variant to all the Brick typesAdded configurable Item Blacklists for Entities that can pick up itemRemoved the config option for Abyssal Zombies picking up rotten flesh (superseded by the above)Remnants now have their own yes/no sounds when tradingA random chant will now play when performing a ritualRemnant priests will randomly chantAdded a ritual that allows you to change the weather in the Biome you're currently at (if possible)The Dreadium Katana and Sacthoth's Soul Reaper Blade now swing like regular swords (1.9+)Statues now transfer PE to players again (1.9.4 only)
1.9.2.8 (1.9, 1.9.4 & 1.10.2) (08/08/2016)
Statues now refuse to transfer PE if there's adjacent Statues on any sideDemon Animals now use the BiomeDictionary entry NETHER instead of the Nether Biome for Biomes to spawn inAll entities (except the bosses) now have their own loot tablesNow runs on Forge 12.18.1..2 only)Split the Crystal Clusters into 2 blocks (solves the startup crashes with Forge 2044+) (1.10.2 only)
1.9.2.8 (1.8.9) (08/08/2016)
Statues now refuse to transfer PE if there's adjacent Statues on any sideDemon Animals now use the BiomeDictionary entry NETHER instead of the Nether Biome for Biomes to spawn in
1.9.2.7 (1.8.9, 1.9, 1.9.4 & 1.10.2) (07/27/2016)
Really fixed that slight derp in the Sacrificial Altar (was fixed in the tiered one, but not the normal) (1.9.4 only)Fixed crashes with placing double slab blocksDarklands Oaks and Dreadlands Trees will now burnSpectral Dragons can no longer fly through portal blocks (they bounce off)Spectral Dragons now fly a bit slower, and are more suspectible to damage
1.9.2.6 (1.9, 1.9.4 & 1.10.2) (07/22/2016)
Fixed crashes relating to statues transferring PE to PlayersFixed a slight derp in the Sacrificial AltarReplaced a couple of texturesAdded configuration category comments in the config file
1.9.2.6 (1.8.9) (07/22/2016)
Increased the amount of Abyssal Strongholds generating in the Abyssal WastelandFixed a slight derp in the Sacrificial AltarReplaced a couple of texturesCrates can now be opened againAdded configuration category comments in the config file
1.9.2.5 (1.10.2) (07/12/2016)
Each boss' death ticks variable is now saved to NBT (fixes oddities in regards to world unloads during death animations)Added hooks for registering armor textures for Ghoul armor renderingIf any Ghoul entity holds an item, it now renders in it's handOmothol Ghouls now have a chance to pick up itemsArmor and held items should now render on Abyssal Anti-ZombiesArmor now renders on Ghoul entities (with a default texture if there isn't one assigned)Armor Stands are no longer regarded as proper sacrifices for the Sacrificial AltarStatues can now transfer PE to blocks in all directions (and any range boost increases the transfer range)The Depths Ghoul heads are now back in the decorative block tabThe spawn weight for Demon Animals in the Nether is now configurableFixed crashes related to being teleported to the Dark RealmFixed a mathematical mishap in the Coralium Gem Cluster recipesAdded initial Capability supportYou can now configure whether or not Abyssal Zombies should pick up Rotten FleshRemoved the Biome ID configuration category (hasn't been used since moving past 1.9)Corrected a few cases where TileEntity NBT data wouldn't sync properlyYou should now sink into Shoggoth Ooze, Shoggoth Biomass and Solid Lava againRemoved duplicate diamond entry in the Dreadlands Mineshaft loot tableFixes crashes regarding Ethaxium PillarsStatues should now transfer PE to nearby players againAsorah's GUI health bar will now decrement when his health decreasesNow runs on Forge 12.18.0.2007Updated to 1.10.2
1.9.2.5 (1.9.4) (07/12/2016)
Each boss' death ticks variable is now saved to NBT (fixes oddities in regards to world unloads during death animations)You should no longer hear random Ghast sounds around Anti-BatsAdded hooks for registering armor textures for Ghoul armor renderingIf any Ghoul entity holds an item, it now renders in it's handOmothol Ghouls now have a chance to pick up itemsArmor and held items should now render on Abyssal Anti-ZombiesArmor now renders on Ghoul entities (with a default texture if there isn't one assigned)Armor Stands are no longer regarded as proper sacrifices for the Sacrificial AltarStatues can now transfer PE to blocks in all directions (and any range boost increases the transfer range)The Depths Ghoul heads are now back in the decorative block tabThe spawn weight for Demon Animals in the Nether is now configurableFixed crashes related to being teleported to the Dark RealmFixed a mathematical mishap in the Coralium Gem Cluster recipesAdded initial Capability supportYou can now configure whether or not Abyssal Zombies should pick up Rotten FleshRemoved the Biome ID configuration category (hasn't been used since moving past 1.9)Corrected a few cases where TileEntity NBT data wouldn't sync properlyYou should now sink into Shoggoth Ooze, Shoggoth Biomass and Solid Lava againRemoved duplicate diamond entry in the Dreadlands Mineshaft loot tableFixes crashes regarding Ethaxium PillarsStatues should now transfer PE to nearby players againAsorah's GUI health bar will now decrement when his health decreasesNow runs on Forge 12.17.0.1976
1.9.2.5 (1.9) (07/12/2016)
Each boss' death ticks variable is now saved to NBT (fixes oddities in regards to world unloads during death animations)You should no longer hear random Ghast sounds around Anti-BatsAdded hooks for registering armor textures for Ghoul armor renderingIf any Ghoul entity holds an item, it now renders in it's handOmothol Ghouls now have a chance to pick up itemsArmor and held items should now render on Abyssal Anti-ZombiesArmor now renders on Ghoul entities (with a default texture if there isn't one assigned)Armor Stands are no longer regarded as proper sacrifices for the Sacrificial AltarStatues can now transfer PE to blocks in all directions (and any range boost increases the transfer range)The Depths Ghoul heads are now back in the decorative block tabThe spawn weight for Demon Animals in the Nether is now configurableFixed crashes related to being teleported to the Dark RealmFixed a mathematical mishap in the Coralium Gem Cluster recipesAdded initial Capability supportYou can now configure whether or not Abyssal Zombies should pick up Rotten FleshRemoved the Biome ID configuration category (hasn't been used since moving past 1.9)Corrected a few cases where TileEntity NBT data wouldn't sync properlyRemoved duplicate diamond entry in the Dreadlands Mineshaft loot tableFixes crashes regarding Ethaxium PillarsStatues should now transfer PE to nearby players againAsorah's GUI health bar will now decrement when his health decreases
1.9.2.5 (1.8.9) (07/12/2016)
Each boss' death ticks variable is now saved to NBT (fixes oddities in regards to world unloads during death animations)Added hooks for registering armor textures for Ghoul armor renderingIf any Ghoul entity holds an item, it now renders in it's handOmothol Ghouls now have a chance to pick up itemsArmor and held items should now render on Abyssal Anti-ZombiesArmor now renders on Ghoul entities (with a default texture if there isn't one assigned)Armor Stands are no longer regarded as proper sacrifices for the Sacrificial AltarStatues can now transfer PE to blocks in all directions (and any range boost increases the transfer range)The Depths Ghoul heads are now back in the decorative block tabThe spawn weight for Demon Animals in the Nether is now configurableFixed crashes related to being teleported to the Dark RealmFixed a mathematical mishap in the Coralium Gem Cluster recipesAdded initial Capability supportYou can now configure whether or not Abyssal Zombies should pick up Rotten FleshFixed bug where the Coralium Longbow would turn into a missing texture block when pulling
1.9.2.1 (1.10) (06/23/2016)
Ported to 1.10
1.9.2.1 (1.8.9, 1.9 & 1.9.4) (06/20/2016)
Fixed the missing texture for the Staff of The Gatekeeper(1.9+) The sacrificial mechanic should work now (some old code still present broke it)
1.9.2 (1.9.4) (06/14/2016)
Fixed a couple of achievement icons looking weirdIf you for some reason manage to exceed the max energy values, the Staff of Rending will reset the value and give you a essenceAdjusted the colors of the Abyssalnite and Dreadium crystalsFixed custom particle colorTweaked the FOV modification for the Coralium Longbow (should fix a crash with Blood Magic)Added Spanish translation (thanks Moichrocks)Added decorative versions of the statues (they're just blocks, no disruptions or anything)The message that should appear in chat when the &Ritual of reversed time& is performed will now displayThe death animation for J'zahar has been changed slightly (including a new sound effect, courtesy of Funwayguy)Boss messages shouldn't display twice while in multiplayerThe Staff of The Gatekeeper, Dreadium Katana and Cudgel have their 3D models back!Added Crystal Clusters (storage blocks for Crystals)Things added to the crystal list are now properly regarded as crystalsSlightly re-balanced fuel values for Crystal-based fuelsAdded a event that fires before Disruptions are triggered (can be cancelled)Added a event that fires before a Lesser Shoggoth places down a Ooze block (allowing you to replace the Ooze block, or cancel the event)Reduced the follow range on a couple of mobsEthaxium/Dark Ethaxium Pillars can now be rotated when placed (like Quartz Pillars)Failing to complete a ritual now triggers a DisruptionIt should be impossible to enchant the Dreadium Katana, Cudgel and Sacthoth's Soul Reaper Blade now (not even possible by anvil now)Added Enchantment Rituals (allows you to enchant an item through a ritual)The leaves on AbyssalCraft trees should now decay when there isn't any nearby logThe Altar of Cha'garoth is now created through rituals (instead of crafting)The Coralium and Dread enchantments are now applied through ritualsImproved the custom explosion code a bitYou can now brew AbyssalCraft potions againAll things regarding Shoggoth food has now been moved over to EntityUtilImplemented the sacrifice mechanic for rituals (some rituals will require you to present a living entity as an additional offering)AbyssalCraft loot has been added to the vanilla loot tablesThe spawn weight of End Abyssal Zombies is now configurable (replaces the previous config option to stop them from spawning)Renamed the config option &Evil Animal spawn rate& to &Evil Animal spawn weight&The fire rain disruption has been reduced to 8 fireballs (previously 20)Some rituals now require a sacrifice (and the statue rituals can be performed anywhere)Portal teleportation in survival mode should work normally againYou can now configure the portal cooldown (time it takes before you can use a portal again)Now runs on Forge 12.17.0.1962
1.9.2 (1.9) (06/14/2016)
Fixed a couple of achievement icons looking weirdIf you for some reason manage to exceed the max energy values, the Staff of Rending will reset the value and give you a essenceAdjusted the colors of the Abyssalnite and Dreadium crystalsFixed custom particle colorAdded Spanish translation (thanks Moichrocks)Tweaked the FOV modification for the Coralium Longbow (should fix a crash with Blood Magic)Added decorative versions of the statues (they're just blocks, no disruptions or anything)The message that should appear in chat when the &Ritual of reversed time& is performed will now displayThe death animation for J'zahar has been changed slightly (including a new sound effect, courtesy of Funwayguy)Boss messages shouldn't display twice while in multiplayerThe Staff of The Gatekeeper, Dreadium Katana and Cudgel have their 3D models back!Added Crystal Clusters (storage blocks for Crystals)Things added to the crystal list are now properly regarded as crystalsSlightly re-balanced fuel values for Crystal-based fuelsAdded a event that fires before Disruptions are triggered (can be cancelled)Added a event that fires before a Lesser Shoggoth places down a Ooze block (allowing you to replace the Ooze block, or cancel the event)Reduced the follow range on a couple of mobsEthaxium/Dark Ethaxium Pillars can now be rotated when placed (like Quartz Pillars)Failing to complete a ritual now triggers a DisruptionIt should be impossible to enchant the Dreadium Katana, Cudgel and Sacthoth's Soul Reaper Blade now (not even possible by anvil now)Added Enchantment Rituals (allows you to enchant an item through a ritual)The leaves on AbyssalCraft trees should now decay when there isn't any nearby logThe Altar of Cha'garoth is now created through rituals (instead of crafting)The Coralium and Dread enchantments are now applied through ritualsImproved the custom explosion code a bitYou can now brew AbyssalCraft potions againAll things regarding Shoggoth food has now been moved over to EntityUtilImplemented the sacrifice mechanic for rituals (some rituals will require you to present a living entity as an additional offering)AbyssalCraft loot has been added to the vanilla loot tablesThe spawn weight of End Abyssal Zombies is now configurable (replaces the previous config option to stop them from spawning)Renamed the config option &Evil Animal spawn rate& to &Evil Animal spawn weight&The fire rain disruption has been reduced to 8 fireballs (previously 20)Some rituals now require a sacrifice (and the statue rituals can be performed anywhere)Portal teleportation in survival mode should work normally againYou can now configure the portal cooldown (time it takes before you can use a portal again)Now runs on Forge 12.16.1.1938
1.9.2 (1.8.9) (06/14/2016)
The Staff of Rending should now sync better when reaching the max energy valuesIf you for some reason manage to exceed the max energy values, the Staff of Rending will reset the value and give you a essenceAdjusted the colors of the Abyssalnite and Dreadium crystalsFixed custom particle colorTweaked the FOV modification for the Coralium Longbow (should fix a crash with Blood Magic)Added Spanish translation (thanks Moichrocks)Added decorative versions of the statues (they're just blocks, no disruptions or anything)The message that should appear in chat when the &Ritual of reversed time& is performed will now displayThe death animation for J'zahar has been changed slightly (including a new sound effect, courtesy of Funwayguy)Boss messages shouldn't display twice while in multiplayerThe Staff of The Gatekeeper, Dreadium Katana and Cudgel have their 3D models back!Added Crystal Clusters (storage blocks for Crystals)Things added to the crystal list are now properly regarded as crystalsSlightly re-balanced fuel values for Crystal-based fuelsAdded a event that fires before Disruptions are triggered (can be cancelled)Added a event that fires before a Lesser Shoggoth places down a Ooze block (allowing you to replace the Ooze block, or cancel the event)Reduced the follow range on a couple of mobsEthaxium/Dark Ethaxium Pillars can now be rotated when placed (like Quartz Pillars)Failing to complete a ritual now triggers a DisruptionIt should be impossible to enchant the Dreadium Katana, Cudgel and Sacthoth's Soul Reaper Blade now (not even possible by anvil now)Added Enchantment Rituals (allows you to enchant an item through a ritual)The leaves on AbyssalCraft trees should now decay when there isn't any nearby logThe Altar of Cha'garoth is now created through rituals (instead of crafting)The Coralium and Dread enchantments are now applied through ritualsImproved the custom explosion code a bitYou can no longer brew any AbyssalCraft potionsAll things regarding Shoggoth food has now been moved over to EntityUtilImplemented the sacrifice mechanic for rituals (some rituals will require you to present a living entity as an additional offering)The spawn weight of End Abyssal Zombies is now configurable (replaces the previous config option to stop them from spawning)Renamed the config option &Evil Animal spawn rate& to &Evil Animal spawn weight&The fire rain disruption has been reduced to 8 fireballs (previously 20)Some rituals now require a sacrifice (and the statue rituals can be performed anywhere)You can now configure the portal cooldown (time it takes before you can use a portal again)
1.9.1.6 (1.9.4) (05/19/2016)
Ported to Minecraft 1.9.4All armor sets currently uses the Diamond Armor Material (due to a small bug in Forge)
1.9.1.6 (1.9) (05/10/2016)
Shoggoth Ooze should no longer spread onto Monolith StoneChanged the picture for the Shoggoth Infestation pageFixed a duplication bug with Ritual Altars and the likeWhen naturally grown into trees, Darklands Oaks and Dreadlands Trees should not turn into regular Oaks
1.9.1.6 (1.8.9) (05/10/2016)
Shoggoth Ooze should no longer spread onto Monolith StoneChanged the picture for the Shoggoth Infestation pageWhen naturally grown into trees, Darklands Oaks and Dreadlands Trees should not turn into regular Oaks
1.9.1.5 (1.9) (05/06/2016)
Actually fix the client-side crashes exposed in the previous versionsNow runs on Forge 12.16.1.1887Recipe categories in the JEI integration now shows what's used for what recipe (like how the Furnace is shown for smelting)Altar/Pedestal interaction now sync between players againThere is no longer a limit on how many rituals can be displayed per sectionYou can now add infinite pages to a Necronomicon CategoryThe Darklands Oak and Dreadlands Tree now have a new designDarklands Grass can now sustain Flowers, Tall Grass and Mushrooms againRebranded all API packages (now named &AbyssalCraftAPI& instead of &AbyssalCraftAPI|Core& for instance)Replaced the Necronomicon &missing texture& with one that has a more fitting color schemeIf the Necronomicon GUI is unable to load an image, it will substitute to it's own &missing texture& (instead of the vanilla one)
1.9.1.5 (1.8.9) (05/06/2016)
Actually fix the client-side crashes exposed in the previous versionsNow runs on Forge 11.15.1.1875There is no longer a limit on how many rituals can be displayed per sectionYou can now add infinite pages to a Necronomicon CategoryThe Darklands Oak and Dreadlands Tree now have a new designDarklands Grass can now sustain Flowers, Tall Grass and Mushrooms againRebranded all API packages (now named &AbyssalCraftAPI& instead of &AbyssalCraftAPI|Core& for instance)Replaced the Necronomicon &missing texture& with one that has a more fitting color schemeIf the Necronomicon GUI is unable to load an image, it will substitute to it's own &missing texture& (instead of the vanilla one)
1.9.1.4 (1.8.9 & 1.9) (05/01/2016)
Fixed crash at server startup
1.9.1.3 (1.8.9 & 1.9) (05/01/2016)
Leaf blocks now look correct when using fast graphics (thanks to vadis365)Fixed random crashes occurring when hitting entities from certain anglesAdded information regarding Shoggoth infestations to the Potential Energy section of Ritual Information
1.9.1.2 (1.7.10, 1.8.9 & 1.9) (04/29/2016)
Fixed any crashes related to ClassCastExceptions regarding strongholds or mineshaftsThe &AbyssalCraft Items& Creative Tab now has a Necronomicon as tab icon(1.9) Implemented loot tables (Abyssal Strongholds and Dreadlands Mineshafts have their own loot)(1.9) The Antimatter Potion Effect should no longer continue to spawn Anti-Players while the death screen is displayingThe AbyssalCraft biomes can now be accessed in the API (and you can create Darklands and Dreadlands biomes)Any Fire block added by AbyssalCraft can now be exstinghished by hand like vanilla FireDisplacement disruptions now properly move players around (along with other entities)
1.9.1.1 (1.7.10, 1.8.9 & 1.9) (04/10/2016)
Recipes involving wooden planks should work with all types of planks now
1.9.1 (1.9) (04/06/2016)
Depths Ghouls now have their own hurt soundLesser Shoggoths now have their own living/hurt/death soundsThe ritual for respawning J'zahar will appear before the various Charms in the Omothol ritual sectionIncreased the PE requirement for a few ritualsNow runs on Forge 12.16.0.1851Biome ID config options have been removed (as they are assigned automatically)Nerfed the various tool materials a bit (reduced efficiency and durability)A lot of API related things have been refactoredRight-clicking with a bucket should no longer crash the gameInventory syncing for when the Staff of Rending gives you a essence/shadow gem should be a lot better now
1.9.1 (1.8.9) (04/06/2016)
Demon Animals now have a 50% chance of not burning when spawning in the NetherAdded a mimic fire (exstinguishes after 6 seconds, can't be sustained by netherrack)Integrations no longer need to be registered (added a plugin annotation that allows for 100% soft dependencies)Fixed animations for the Dreadium Samurai Armor (arms should move correctly, and armor renders correctly on Armor Stands)Improved the buttons in the Necronomicon GUI (they don't overlay anymore, and a transparent gradient displays on a button when hovered over)Fixed potential crashes related to CraftingStacks where the recipe uses the OreDictionaryAutomatically fetched crafting recipes will now also fetch the output quantity from the recipeSacthoth no longer spawns in the Dark RealmAdded a Misc Information section to the Necronomicon (displays things not mentioned anywhere else, among them crafting recipes)The range from J'zahar in which you need to be in order for him to drop his essence has been increased to 32 blocks (previously 10)Oblivion Deathbombs and ODB Cores now animate like TNT when primedThe death animation time for J'zahar has been increased to 40 seconds (so you can keep up with his speech)The dialogues shown upon Asorah's and Cha'garoth's deaths now display each sentence with a 3 second pause between themAdded a ritual that allows you to respawn J'zahar (can only be performed at his temple)Depths Ghouls now have their own hurt soundLesser Shoggoths now have their own living/hurt/death soundsIncreased the PE requirement for a few ritualsNerfed the various tool materials a bit (reduced efficiency and durability)A lot of API related things have been refactoredInventory syncing for when the Staff of Rending gives you a essence/shadow gem should be a lot better nowNow runs on Forge 11.15.1.1847Fixed any remaining issues related to tracking entities within close proximity of a block
1.9.1 (1.7.10) (04/06/2016)
Demon Animals now have a 50% chance of not burning when spawning in the NetherAdded a mimic fire (exstinguishes after 6 seconds, can't be sustained by netherrack)Integrations no longer need to be registered (added a plugin annotation that allows for 100% soft dependencies)Fixed animations for the Dreadium Samurai Armor (arms should move correctly)Improved the buttons in the Necronomicon GUI (they don't overlay anymore, and a transparent gradient displays on a button when hovered over)Fixed potential crashes related to CraftingStacks where the recipe uses the OreDictionaryAutomatically fetched crafting recipes will now also fetch the output quantity from the recipeSacthoth no longer spawns in the Dark RealmAdded a Misc Information section to the Necronomicon (displays things not mentioned anywhere else, among them crafting recipes)The range from J'zahar in which you need to be in order for him to drop his essence has been increased to 32 blocks (previously 10)The Engraver can be used again now (apparently broke in 1.9.0a)Oblivion Deathbombs and ODB Cores now animate like TNT when primedThe death animation time for J'zahar has been increased to 40 seconds (so you can keep up with his speech)The dialogues shown upon Asorah's and Cha'garoth's deaths now display each sentence with a 3 second pause between themAdded a ritual that allows you to respawn J'zahar (can only be performed at his temple)Depths Ghouls now have their own hurt soundLesser Shoggoths now have their own living/hurt/death soundsIncreased the PE requirement for a few ritualsNerfed the various tool materials a bit (reduced efficiency and durability)A lot of API related things have been refactoredInventory syncing for when the Staff of Rending gives you a essence/shadow gem should be a lot better nowFixed any remaining issues related to tracking entities within close proximity of a block
1.9.1-pre-2 (1.9) (03/28/2016)
Now runs on Forge 12.16.0.1811InventoryTweaks integration is back (you can sort crystal bag content again)The Dreadium Samurai armor now animates correctly again (but the swing animation still de-syncs a bit)Oblivion Deathbombs and ODB Cores now animate like TNT when primedThe death animation time for J'zahar has been increased to 40 seconds (so you can keep up with his speech)The dialogues shown upon Asorah's and Cha'garoth's deaths now display each sentence with a 3 second pause between themAdded information about Enchantments to the Misc Information sectionAdded a ritual that allows you to respawn J'zahar (can only be performed at his temple)Fixed a lot of issues related to tracking entities within close proximity of a block
1.9.1-pre-1 (1.9) (03/24/2016)
Demon Animals now have a 50% chance of not burning when spawning in the NetherAdded a mimic fire (exstinguishes after 6 seconds, can't be sustained by netherrack)Integrations no longer need to be registered (added a plugin annotation that allows for 100% soft dependencies)Fixed animations for the Dreadium Samurai Armor (arms should move correctly, and armor renders correctly on Armor Stands)Improved the buttons in the Necronomicon GUI (they don't overlay anymore, and a transparent gradient displays on a button when hovered over)Fixed potential crashes related to CraftingStacks where the recipe uses the OreDictionaryAutomatically fetched crafting recipes will now also fetch the output quantity from the recipeSacthoth no longer spawns in the Dark RealmAdded a Misc Information section to the Necronomicon (displays things not mentioned anywhere else, among them crafting recipes)The range from J'zahar in which you need to be in order for him to drop his essence has been increased to 32 blocks (previously 10)Ported to Minecraft 1.9 (there may be bugs left from the port)All boss health bars now uses the new system (and they also change color depending on how much health the boss has)1.9.0- The Omothol Update (1.8.9) (03/02/2016)Added missing page to the Potential Energy section of Ritual Information (mentions how monoliths are created)Darklands Villages should now have Darklands Oak Pressure Plates and Darkstone Double slabs (instead of the vanilla equivalents)Anti-Spiders are now hostile during night againFixed the third person rendering of some blocks (large upside-down models when held in third person)The Dreadlands Infused Powerstone now has a model (semi-temp if I can get the OBj one to work, otherwise permanent)Fixed the Abyssal Stone Slab and Darklands Oak Slab not rendering correctly when placedDepths Ghouls, Abyssal Zombies and Lesser Shoggoths should no longer spawn at Mushroom Island ShoresIt's possible to enter Cha'garoth's lair again (minor derp in the code)Fixed some Necronomicon Pages with the wrong textAdded a config option that allows you to change how Evil Animals spawnDisabled any test code in the Materializer that could trigger a crash (since it's incomplete)Fixed bug related to crafting recipes involving upgrading Necronomicons/Crystal Bags and using Upgrade KitsLesser Shoggoths outside of the Overworld should drop the correct item when killed now (applying metadata to the dropped item)Spectral Dragons should now be easier to hit without getting hit from themSpectral Dragon spawn rate has been reduced to the lowest possible (encountering one now should be very rare, unless another mod tweaks the spawn rate)Darklands Oak Slabs are no longer treated as stoneAdded a config option allowing you to toggle whether or not Liquid Antimatter should disintegrate any item dropped into itCrystallizer and Transmutator automation works correctly again (output slot is depleted from the bottom)Leaves, Saplings and Logs should be treated as such by other mods nowLiquid Coralium shouldn't spread into ocean biomes when told not toRemnants should now stop attacking whatever angered them when the anger timer runs out (and they don't slow the game down while they're angry)The Crate now renders when placedReplaced the Fist of Cha'garoth spawner block with a J'zahar spawner blockJ'zahar has increased in sizeIf a Spectral Dragon dies while Asorah is draining it, Asorah won't take explosion damageAny item placed on a Ritual/Sacrificial Altar or Ritual/Energy Pedestal will also render for other playersThe smoke projected when a ritual is performed also renders for other playersShoggoth Lairs should now longer spawn in biomes registered to the BiomeDictionary as the &WATER& typeThe Staff of Rending will now continue to drain energy when the right mouse button is pressedShadow Fragments/Shards/Gems now spawn in dungeon/mineshaft/pyramid/stronghold chestsThe Shard of Oblivion now requires 4 Shadow Gems (previously 8)Remnants can now open doorsAdded the Temple of J'zahar (generates in Omothol)Added the City of OmotholUpdated the Omothol Progression section of the NecronomiconAdded Essence of The Gatekeeper (replacement for the Oblivion Catalyst in the Abyssalnomicon recipe, dropped by J'zahar)Staff of The Gatekeeper is now created through a ritual (instead of dropped by J'zahar)Added a Minion of The Gatekeeper spawner blockPotion of Annihilation and Potion of Dread Plague can now be brewed againRemnants and Minions of The Gatekeeper no longer despawnSpawn rate of Remnants and Minions of The Gatekeeper has been heavily reduced (quite rare now)Minions of The Gatekeeper now has a 10% chance of dropping Ethaxium Ingots (while Eldritch Scales are the regular drop)Now runs on Forge 11.15.1.1764
1.9.0- The Omothol Update (1.7.10) (03/02/2016)
Added missing page to the Potential Energy section of Ritual Information (mentions how monoliths are created)Darklands Villages should now have Darklands Oak Pressure Plates and Darkstone Double slabs (instead of the vanilla equivalents)Depths Ghouls, Abyssal Zombies and Lesser Shoggoths should no longer spawn at Mushroom Island ShoresFixed some Necronomicon Pages with the wrong textAdded a config option that allows you to change how Evil Animals spawnDisabled any test code in the Materializer that could trigger a crash (since it's incomplete)Lesser Shoggoths outside of the Overworld should drop the correct item when killed now (applying metadata to the dropped item)Spectral Dragons should now be easier to hit without getting hit from themSpectral Dragon spawn rate has been reduced to the lowest possible (encountering one now should be very rare, unless another mod tweaks the spawn rate)Darklands Oak Slabs are no longer tr}

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