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Final Fantasy VIII - Walkthrough/FAQ
Final Fantasy VIII - Walkthrough/FAQ
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Welcome to Locke's Final Fantasy VIII Walkthrough
for Playstation!
Complete Walkthrough
Author: David Zabroski
For Questions or Help Contact me at
Check out my Dragon Warrior/Quest Website at:
Http://www.DragonWarriorReturns.com
I. Introduction
a. My Thoughts
d. Junctioning
e. Limit Breaks
f. Weapons
g. Monsters
i. Triple Triad
II. Seed Training
a. Balamb G Infirmary I
b. Balamb G Class Room
c. Balamb Garden
d. Overworld
e. Fire Cavern
f. Balamb Garden II
III. Dollet Ranking Test
a. Balamb Garden III
b. Balamb City
c. Dollet City
d. Dollet Communication Tower
e. Balamb City II
IV. Seed Ranking
a. Balamb Garden IV
V. Quistis' Request
a. Balamb G Ball Room
b. Balamb G Training Center
c. Balamb G Dorm Room
VI. Seed Mission I; Timber
a. Balamb Garden V
VII. Extra Stuff
a. Balamb G Cid's Office
b. Balamb G Cafeteria
c. Balamb G Hallway
d. Overworld II
VIII. Seed Mission I; Timber II
a. Balamb City III
b. Train to Timber
IX. Laguna's Dream Sequence
a. Eastern Forest
b. Deling C Hotel
X. Seed M Timer III
b. T Resistance Base
c. Train Hopping
d. T Resistance Base II
e. President's Train
f. T Resistance Base III
g. Timber II
h. East Academy Forest
XI. Laguna's Dream Sequence II
a. Lunatic Pandora
XII. Seifer's Fate
a. East Academy Forest
b. Galbadia Garden
XIII. Seed M Assassinate Edea
a. Deling City II
XIV. Seed M Assassinate Edea II
a. Overworld III
XV. Seed M Recover Student ID#
a. Tomb of the Unknown King
XVI. Seed M Assassinate Edea III
a. Deling City III
b. Deling C Sewer
c. Deling C Presidential Residence
d. Deling C Sewers II
e. Deling C Presidential Residence II
XVII. Laguna Dream Sequence III
a. Winhill
XVIII. Escape from D-District Prison
a. Level 7
b. Squall's Cell
c. Level 7 II
d. Interrogation Room
e. Level 7 II
f. Floor 8
XIX. Extra Stuff
a. Floor 6
b. Floor 5
c. Floor 4
d. Floor 3
e. Floor 2
f. Floor 1
i. Floor 10:
j. Floor 11
k. Floor 12
l. Floor 13
XX. Escape from D-District Prison II
a. Floor 13 II
b. Floor 1 II
c. Floor 13 III
d. Floor 14
e. Galbadian Desert
XXI. Stop the Missiles
a. Train Station
b. Missile Base
c. Missile B Blown Cover
d. Missile B Outside
XXII. Save Balamb Garden
a. Balamb City IV
b. Balamb Garden VI
c. Balamb G Infirmary II
d. Balamb G Class Room II
e. Balamb G Cid's Office II
f. Balamb G Basement
g. Balamb G Bridge
XXIII. Drifting Along
a. Balamb G Dorm II
b. Balamb G Lower Level
c. Balamb G Infirmary III
XXIV. Save FH
XXV. Rescue the Garden Festival
a. Balamb G Quad
b. Balamb G Dorm III
XXVI. Balamb's Occupation
a. Balamb City V
XXVII. Trabia Garden Survey
a. Trabia Garden
XXVIII. Orphanage Flashback
a. Edea's House
XXIX. Extra Stuff
a. Balamb Garden VII
i. CC Cards Group
b. Deling City IV
c. Dollet City II
d. Chocobo Forests
e. Chocobo World
f. Shumi Village
g. Shumi Village II
i. Shumi Village III
j. Centra Ruins
k. Centra Ruins II
l. Winhill II
XXX. Defend the Garden
a. Balamb G Bridge II
b. Balamb G Quad II
c. Balamb G Front Gate
d. Balamb G Classroom
e. Balamb G Bridge III
f. Balamb G Classroom II
g. Balamb G Outside
XXXI. Invade Galbadia Garden
a. Galbadia G Outside
b. Galbadia G Hallway
c. Galbadia G Main Hallway
d. Galbadia G Mezzanine
e. Galbadia G Auditorium
XXXII. Edea's Story
a. Balamb G Infirmary IV
b. Balamb G Training Center II
c. Edea's House
d. Balamb G Infirmary V
XXXIII. Laguna Dream Sequence IV
a. Trabia Canyon
b. Edea's House II; Past
XXXIV. Search for the White Seeds
a. Edea's House IV
b. White Seed Ship
XXXV. Road to Esthar
a. Fisherman's H Train Tracks
b. Old Esthar Train Station
c. Overworld IV
d. Great Salt Lake
e. Esthar City
XXXVI. Laguna Dream Sequence V
a. Esthar C Lunatic Pandora
b. Esthar C Odine Laboratory
XXXVII. Rinoa's Diagnosis
a. Esthar C Presidential Palace II
XXXVIII. Extra Stuff II
a. Esthar Continent
XXXIX. Space Bound
a. Lunar Gate
XL. Enter Lunatic Pandora
a. Esthar City II
b. Lunatic Pandora II
XLI. Final Frontier
a. Lunar Base
b. Escape Pod
XLII. Clearing the Ragnook
a. Ragnook
XLIII. Return of the Sorceress
a. Spacecraft Landing Area
XLIV. Return Rinoa
a. Sorceress Memorial
XLV. Extra Stuff III
a. Squall's Lion Heart
b. Ultimate Weapons
c. Island Closes to Hell
d. Cactar Island
e. DoomTrain GF
f. Queen of Cards Quest
g. Deep Sea Research Center
h. Cactar Island
i. Deep Sea Research Center II
j. Alien Encounters
k. Obel Lake
XLVI. Seifer's Last Stand
a. Edea's House V
b. E Presidential Palace II
c. R Bridge
XLVII. Extra Stuff IV
a. Ragnook II
b. Island Closest to Hell/Heaven
XLVIII. Seifer's Last Stand
a. Tears P Lunatic Pandora
XLIX. Rescue Rinoa
a. Lunatic Pandora III
L. Time Compression Activation
a. Commencement Room
b. Edea's House VI
LI. Time-Compressed Extra Stuff
a. Ultemicia's Castle
b. Ragnook III
LII. Final Battle
a. Ultemicia's Castle
c. Boss II
d. Boss III
e. Boss IV
g. Boss VI
h. Extra Stuff
i. Boss VI, II
j. Boss VII
k. Omega Weapon
l. Ultemicia's Chamber
m. Final Boss Ultimecia
LIII. Game Summary
LIV. Extra Stuff V
a. Locating Omega Weapon
i. Omega Weapon
LV. Chocobo World Walkthrough
a. Introduction
b. How do I get a Pocketstation?
c. How to Move
d. Screens
e. Linking
f. Weapons
g. Fighting
i. Monsters
j. Power Ups
LVI. Weapon Upgrades
LVII. Magazine Locations
a. Weapons Monthly
b. Pet Pals
c. Combat King
d. Timber Manics
e. Occult Fans
LVIII. Triple Triad Rule Bending
LIX. Rare Card Locations
=============================Walkthrough============================
I. Introduction
a. My Thoughts
i. This is my favorite Final Fantasy game so
far. The game introduces a new magic
system that can seem complicated, but can
also be quite simple.
ii. The graphics and anime are astounding in
this game. The game does take a new turn
like FF VII in a real person type of format.
There isn't too much fantasy here, but a
great storyline.
iii. I recommend using this walkthrough as a
guide. It is indexed to make easy reference
to certain sections.
iv. I have explained the GF, Magic Draw, and
Junction in the introduction section of the
game so you have a full understanding of it.
v. I have left the final battle up to you. I am
sure after fighting the TON of Boss
monsters in the game you have figurged it
1. To gain magic to use the Draw
Command. You can draw magic or a
GF from the monster.
2. If you have not has the spell yet the
name will show as ????
3. You can only get 100.
ii. Refine
1. You can refine magic from items or
upgrade magic to new levels.
1. You generally can not cast one spell
on all them monsters. You can cast
double or triple spells to get most of
the enemies
2. Some spells will automatically cast
on all monsters like Ultima.
i. GF, short for Guardian Forces, are a sort of
pet or animal that you can call upon them in
ii. Each GF can learn certain abilities. These
abilities are several types.
iii. Junction
1. These create spaces for you top
junction your magic to certain
2. Junction to HP and your HP are
raised. Same with Strength and Hit
3. Status Attacks can also be
junctioned. By Junctioning death to
your weapon you can cast Death
when you hit with your weapon.
iv. Abilities
1. These are abilities you are able to
use once your GF has learned them.
They can range from Refining
magic, to healing your party in
battle. See GFs for the list of their
available abilities as they grow.
2. You start off with 4 abilities
3. You can only have three in your
4. Other abilities are created when you
5. You start off with 2, but it can go up
to 4. You can junction things like
a. STR +20%
1. The GFs have HP like the players.
When they are called upon they have
to wait for the bar to reach Zero
before they are called. In that time
any damage you receive will be
taken out of the GF's HP.
2. If a monster uses Demi it takes }

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